About Meike Schneider

I’m Meike, a German 3D Artist & Illustrator with a strong focus on Characters working for publishers, advertising agencies and art studios. My work includes projects such as Children’s Book Illustration, Character Design, Visual Development, Product/Packaging Design, 3D Character & Environment Modeling as well as Look Development.



Currently I work as a freelancer for various Animation Studios and companies as well as teaching and supervising the art department at the School of Games. With my vibrant and minimalistic art style, I'm trying to bring some more happiness to the world! I'm proficient in various media and I can also adapt different art styles when required. I've been working with clients such as Adobe, DELL, Lidl, Krüger, 3DTOTAL, Purelei, 21Draw, My Best Book, Paris Hilton Entertainment and many more! 

Are you interested in a collaboration or sponsorship? Feel free to reach out via E-Mail!

Core Competencies

  • Character Design

  • (Children's) Book Illustration

  • Visual & Look Development

  • 3D Character & Environment Modeling

  • Texturing, Shading, Lighting, Compositing

  • Traditional/Digital Painting & Sculpting

  • Instructor & Lecturer for more than 5 years

Get in touch!





Cologne, Germany



Some clients and partners I've worked with:

finalist the rookies awards 2014

The Rookies

Finalist after graduation in 2014

Rebusfarm Artist of the Month 2016 Meike Schneider

3d Artist of the Month

RebusFarm Render Service May 2015



I've been very fortunate to work on beautiful book and magazine projects for clients and various publishers from around the world. Here are some of the books I've created, illustrated or contributed to during the last couple of years.
Click on the little arrows to swipe left and right through the gallery:

To play, press and hold the enter key. To stop, release the enter key.

Artistic Background


Journey & influence

Growing up in the 90s, it becomes apparent that my work was highly influenced by some of my favorite Walt Disney’s feature classics such as Aladdin or Pocahontas. Watching movies always made me curious about the process of creating an actual “animation” and I’ve always been fascinated about the amount of work that goes into these projects. Even today I’m more excited about watching the ‘making of’ than the actual movie. I was fortunate enough to get my hands on my all-time favorite book “cartoon animation” by Preston Blair when I was little. I studied his animation work for years and recreated many of his animations, which made me wish to become an animator one day.

I’ve always been creating - while other kinds were playing with their dolls, I’d rather draw my own comic books and stories or even craft my own toys from paper, salt dough and even toilet paper rolls. I’ve always had a thing for creating characters and worlds that don’t exist in real life, which is mostly one of the reasons why I went from portraying  people  and painting landscapes to stylized Characters and Environments. 


Apart from Disney movies, my work got highly influenced by 90s TV shows such as Sailor Moon, DoReMi and Nintendo Games like ZELDA and Mario.

Career & education

Watching Disney’s CG movie TANGLED inspired me to pursue a career in 3D Animation. TANGLED was the first cgi movie I fell in love with in terms of its look and aesthetic. So right after finishing school (ABITUR) I started my studies at PIXL VISN media arts academy in 2012 and graduated with a diploma in 3D Animation & VFX. My student Demo Reel made me a finalist in The Rookie Awards 2014, which then led to my first job at DOOBLEX, a Studio for product visualization in Cologne.

While still working full-time at DOOBLEX, I started taking commissions and slowly built my own brand as an artist. I spent all my weekends working on client projects. I’d also sit at my desk late in the evening after finishing a regular work day to keep improving my skills. Later, I got hired as a Student Advisor and Instructor – back to the roots - at PIXL VISN. 4 years later I quit my full time Job to focus completely on my freelance career.


However, I noticed that I started to miss working in a team as well as helping young artists to grow. So I decided to take over a part-time position as Head of Art Department at SCHOOL OF GAMES. Working part-time at a school and part-time self-employed really gives a lot of balance, socializing and variety to my regular work day.


My Workspace

My art studio

My workspace is located at home. Since it's the room I use most, I did a huge makeover by the end of 2018. Here you can watch a video or read a detailed
blog-post about my room makeover.

I purchased the Dream Box by CreateRoom, which really helped me to get organized and work more efficient. You can use my discount code to purchase your own awesome box! It's definitely worth it.

My tool setup

As a main tool I use a WACOM Cintiq Pro 24HD Touch which is connected to a MAC Book Pro. In terms of digital painting, I'm using Adobe Photoshop and Lightroom and for 3D Art I use Autodesk Maya, ZBrush and Nuke. I also started to integrate the iPad Pro more into my regular workflow. It's great for art on the go and during travels. I'm mainly using ProCreate and Adobe Fresco, but also Lightroom for photos.

Little Mary 3D Print
My Tool Setup
The Hobby Box
My inspiration wall
My Workspace
The Hobby Box
My Work Setup
Traditional Media
The Hobby Box
Cozy Corners
My Tool Setup
Traditional Media
The Hobby Box
The Hobby Box
The Hobby Box
Art Books

Style & Inspiration


Believable worlds

I get my inspiration from a lot of different sources! I have a huge thing for beautiful color combinations, which is why I love traveling! When experiencing different cultures, people and places it’s really hard to overlook the contrast to what we’re used to seeing every day. Countries in the north come with colder, less saturated color combinations compared to the vibrant and colorful schemes in countries close to the equator. When traveling, I really like to experience the daily life of locals.

Seeing the world with their eyes, understanding their needs and attitude towards life. I always catch myself on how I eyeball people and try to figure out the similarities and characteristics, so I can adapt these features into my character designs. This is such an important part when designing original characters and believable worlds. I wrote a blog-post on how my Maldives trip inspired my art.

I try to soak up inspiration from literally everything! Even a little walk in nature can give me pure inspiration and ideas - for instance, when watching the beautifully red colored woods in fall with their imperfect, yet interesting and unique shapes. Sometimes I would find beautiful color combinations in a magazine, and sometimes I see a beautiful pattern on a flower pot. All these little things influence my work, inspire me and are shaping my individual style.

Appealing characters

As someone who likes to come up with fictional worlds, I’m obviously fascinated by astronomy. I’m astonished by the fact that the universe is full of secrets and unknown things, which is why I really enjoy watching science fiction movies or documentations about the universe. I’m also super interested in our underwater world. I like those untouched places, it's almost like a whole new world underneath the surface!


Fashion and hobbies I enjoy, also have a huge impact on my art style. I’ve been doing latin ballroom dancing on a professional level for many years and this actually helped me a lot with finding dynamic character poses and understanding the line of action!


I’m an open minded person - I like to try new things and I wish there were more hours in a day so I could learn more skills. I think it’s super important to have that attitude as an artist, cause I can only capture certain situations right, if I actually understand and relate to what the character is doing. For instance, I’ve been doing horse riding for many years, and my experience really helped me to understand the movement and anatomy of a horse.


Artists should never stop learning and keep observing from real life. There's always something new to learn.

Partners & Sponsors

  • XP - PEN
  • Adobe
  • Create Room


Tv & Interviews

2020 - Tom Bancroft Live Interview

MerMay Instagram Live Interview

2017 - ART SIDE OF LIFE YouTube
EP.28 'Why to attend art competitions'

2017 - GCC Dortmund YouTube
Interview with 'Zweikampfsofa'
from 4:52min till end of video

2020 - WDR Lokalzeit Bonn
Photography at 'lost places'

2014 - WDR Lokalzeit Aachen
PIXL VISN Graduate at ZAB Aachen



Artist of the Month May 2016

Rebus RenderFarm Contest

2014 The Rookies Awards
CG Student Awards Finalist


WACOM MerMay Art Competition 2019

Honorable Mentions

2011 MMC Competition for Comics


'3D Converse Chuck Model'
by Converse on Twitter 2015

IAMAG.CO Best Realtime 3D Models
3D Character Model "Little Mary"
No. 1+ Cover in "Sketchfab Realtime Selection"


The Making of "Little Mary"

Press Articles


Sept 2020 'Artist in Residence'

workspace tour page 30 - 35

Sept. 2016 'Little Mary 3D Character'
Back Cover + page 94 & 95

'Kunst & Kritik' 14.07.2009
Hildener Künstlermarkt 2009


'Mangas aus Meikes Feder' 21.04.2008

'Mit Mangas zum Hildener Künstlermarkt'
16.04.2008 Interview with Meike Schneider


'Kunst zum Anschauen' 15.06.2008

Hildener Künstlermarkt 2008


'Foto-Arbeiten inspiriert von Cindy Sherman' from 10.11.2010

'So möchte Ich sein' 15.11.2010


MerMay Art Exhibition
May 16th - 31rd 2020
Gallery Nucleus, Los Angeles

Artist Alley 2019 Cologne, Germany

German Comic Con Dortmund, Germany
Artist Alley 2017 & 2018

Art Exhibition 'The Art of Dance'
at Dr. Fliegner Langenfeld

Art Exhibition 2008 & 2009

Hildener Künstlermarkt
youngest art exhibitor